Genre: Platformer Platform: iOS / Android / Windows Release data: 7 / 03 / 2016 Role: Lead Game Designer
Main Contribution: To The Castle started as a side project with some friends. The main idea of the project was to create a very simple game with the only objective of learning what are the steps needed lo launch, maintain and implement several ads systems on a game that will be launched into several virtual stores.
I was involved on the ideation phase, thinking on controls, monetization strategies, etc... but my main task was generating the content needed for achieving the main objective.