PacoJover; Game Design and other stuff
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Genre: Action RPG
Platform: iOS / Android
Release data: Canceled
Role: Senior Game Designer


Main Contribution:
Hero was the 1st game I worked in King, I joined the team on an still early stage of the production.

At the beginning I was focused into combat mechanics, specifically I was in charge of the enemies behavior.

Once the combat was defined I took the responsability to lead the level design team where I raised the quality of the levels, and defined a new production pipeline than allowed to build infinite levels just clicking a button.

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